![]() ![]() ![]() The setup is always the same, the outcome rarely different, and week in week out we know the world will reset. In a lot of ways systems-heavy games, especially those focused on multiplayer, are the equivalent of procedurals on TV. Choosing to do nothing in PUBG does not count as a plot, not just because the game goes on without you, but because you never experience the effects of your one and only decision. And adapt to them or seek to set them right. The player makes a choice and has to experience the change that decision enacted. So why does one have a plot and another not? It goes beyond choice it’s cause and effect. Witcher 3, Mass Effect and Firewatch all come to mind. Whereas games with plots are those that won’t tell a story without the player. And only tells a very limited story.ĭownload the Episode or Subscribe on iTunes Granted that is a choice, but not one that creates a plot. Someone can in effect sit there are do nothing. Each game will be completed and tell its story regardless of the player. Think of some of the most well known or systemic games to date - Tetris, PUBG, League of Legends, etc. ![]() The distinction is meaningless, really, as a character’s actions are what determine the plot and the plot is the sum total of a character’s actions.” from “The Story Grid: What Good Editors Know” by Shawn Coyneīut wait Greg aren’t you contradicting yourself, by saying that a character’s actions determine the plot? Not at all, because not all games have characters. “What comes first when you set out to tell a Story? The kind of plot you want to tell or the lead character you have in mind? This question is the equivalent of that old debate about whether something is plot driven or character driven. I’m going to make a bold claim and argue that all games tell a story, it’s just that some games don’t have a plot. Some claim there’s no place for story in games. ![]()
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